Learning Points
These are three learning points I would particularly like to highlight, in developing Fast City.
. Media Elements
In constructing this narrative in hypermedia, I have often had to analyse along
the way, the particular relationship between text, audio, interactive behaviour
and implied user that is activated at each point of reading. Fast City
exploits a potential tug-of-war between text and audio, as
the user is positioned to pursue the development of narrative experience from
either perspective. However, it took much experimentation along the way to settle
on this particular configuration. I am also reminded that successful and captivating
multimedia authoring benefits greatly from effective collaboration between media
specialists, or at least distributed roles, rather than a one-man operation
like this.
. Stereo-placement
One multimedia strategy employed in Fast City is the use of a stereo
field, to distribute sound effects across the computer's speaker system
and provide a sense of real-time dramatic movement as police sirens race across
from the left to the right speaker, or gunshots are returned on the user's left
and right speakers in turn. This is informed by audio design conventions in
movies, and how cinemas are today configured to deliver a full soundscape in
relation to the movie at hand. This has imposed another consideration in conceptualising
and authoring Fast City, in that the reading experience will need to
be "edited" in some relation to film-editing conventions, to more effectively
structure overall user experience.
. Remediated as
Installation
In intending for Fast City to be taken up as a possible blueprint
for interactive media installations perhaps in galleries or public spaces, I
have been consciously foregrounding the physiological dimension of interactive
media in general, and hypertext reading in particular. Translated most literally
onto a physical space, the lexia map can be configured as an interactive floor
mat, perhaps hidden under a carpet, with users triggering the lexias and audio
clips as they wander around the installation space. Also, different images and
video feeds can be added to the lexias for a more media-rich experience. Finally,
users might also be armed with handheld devices which display changing lexias
and audio clips in relation to their physical positioning within the installation
space.
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