"Cyberspace can be seen as an extension ... of our age-old capacity and
need to dwell in fiction, to dwell enlightened and empowered on other,
mythic planes" (Benedikt 1991: 6).
I will discuss this thesis by using the computer game Myst
as example. According to Adams (1996a) the narrative is understood
as a special type of sign use, which emphasizes the relationship between
the narrative act and the narrative text. This opens up the possibility
to have a closer look at the spatial or temporal
structure of a narration as well as a look at the act of constructing
or re-constructing the narrative in interpretation. This point of view
allows for an interpretation of the structure of computer
games without neglecting their interactive dynamics.