Order in a printed narrative text is the relation of the chronology
of the events being told and the order of the narrative. According to Genette's
analysis this order can be described as a fixed relation which is the result
of the book's materiality. Computer games cannot
be described in the same terms. Neither are the single episodes fixed in
the order a player explore them, nor is the order of the narrative itself
fixed. The chronology of the events or places is interchangeable. The only
fixed points are places, where a code has to be solved and where the pages
and books are hidden. The beginning of our travel and the end are fixed
points in the game, but there is no order in Genette's sense. Within these
very few fixed points there are multiple readings
with different chronologies and not one fixed order.