Jeff Pack, Brown University '99 (English 112, 1996)
Computer Gaming World is unique among the gaming magazines I've encountered in that it's not specifically geared toward the "new generation" of gamers. Most such magazines focus on how fast a game runs or how exciting the graphics are, which - for me, anyway - are impressive but not central features. They're the Seventeen or Sassy of computer game magazines: they influence rather than reflect the interests of a generation.
CGW focuses instead on elements like story and gameplay. It's "Hall of Fame" is testament to this emphasis, containing games like Civilization, King's Quest V, Ultima IV, Ultima VI, Wasteland, and Wing Commander. It may not be written by the new digerati, but its columnists do know their material and their audience.