CCRI In the News
"The Cyberarts initiative calls for innovative
students who are willing to challenge their conventional mindsets
about art and inject creativity and new ideas into the Cyberarts
scene. Dr Irina weighs the success of the initiative on students
and artists who are inspired to come up with interesting proposals
and make a difference in the collaboration of the different fields."
Cyberarts--Challenging
Conventional Mindsets of Art, Yvonne Ng Gek Puey, The Ridge,
February/March 2002.
"...The arts emphasise professional collaboration,
public participation and concepts such as teamwork, community and
reflection, all features of CyberArts."
CyberArts:
Less Aesthetics, More Ethics, Education: Singapore's
Knowledge Industry Journal, February/March 2002.
"...The state-of-the-art infrastructure is
secondary to the space itself because it is here that learners are
set free--to explore and expand the boundaries of their minds and
to express their ideas and feelings in radical ways. They are encouraged
to find their voice because they know that their ideas will be respected.
In such a learning environment, creativity and freedom of expression
can abound."
No
Walls Around Minds: New Cyberarts studio to nurture creativity and
innovation, Cover story, Knowledge Enterprise,
February 2002 issue.
"Miss Dawn Teo, 21, a third-year arts and social
sciences student, took the cyberarts course and, with two other
arts students and another studying computing, explored the concept
of space and architecture, and how architecture defines the landscape...
As they major in various fields, each person provided different
but vital perspectives on the project."
Studio
open for NUS cyberartists, Straits Times, p.H4, 11
January 2002.
"The studio, which is about twice the size
of a five-room flat, has 20 stations to edit videos, compose music,
and create Internet webpages."
New
cyber-arts studio for NUS undergraduates, Teo Suan Hwi, channelnewsasia.com,
10 January 2002.
"Assistant Professor Irina Aristarkhova, Director
of the Cyberarts initiative, feels that artists often do not know
how to exploit existing technology to produce art, while students
at NUS are ready to explore it on full scale."
Art
of Virtuality, Knowledge Enterprise, November/December
2001 issue.
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